Wednesday, December 13, 2017

It’s been a while…

In case you wonder whatever happened to Fall of Nosgoth. It’s canceled and the reason why is simple. I’ve made the decision that I will only develope games if I can earn money with it, so that ideally I can work full-time developing games. And with Fall of Nosgoth I could have never done it. Because I do not own any rights of the Legacy of Kain franchise and the one’s who do surely have no interest in working with me together (who am I anyway?) :)
But even if I would release the completed game for free, there’s no guarantee that Square-Enix would not sue me or threaten to do it if I don’t pull back the game. And they have every right to do so.
So…being a game developer is tough and I just didn’t wanna waste more time walking the wrong way.

I have gained a lot of experience while developing Fall of Nosgoth and there are still many materials to work with on my computer. I’ve spent the last weeks developing a new idea and I think I like it. It might be something I could start over with. But we’ll see…

PS: It has nothing to do with the topic but, I just played SR1 again after 15 years…How could the game in my memories be so different than what I’ve just played? That game is so 90’s. It feels so empty, complicated and unfinished. I even wanted to quit playing, because of the absurd ‘trial and error jumping passages’, but I managed to play through the game. If they ever remake the game, it has to be much more than a HD port, that’s for sure. But still…it’s the game that made me fall in love with the franchise and brought me here to write all of this.
Destiny is a game, is it not?

Tuesday, March 20, 2012

Some old stuff

Found some old stuff on my harddrive. I thought it was lost, but here it is:
sluagh.png
Sluagh enemy. This is how they look in a battle.
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Saturday, December 17, 2011

Updates…

Some updates on the website…you can visit character and screenshot area. These are not new screens, but I have gathered them here. There is more to come…
btw I have seen that the screens are cut off, you can scroll horizontally to avoid this problem. I’ll try to fix that (maybe with clickable screens, opening a popup)

Sunday, October 4, 2009

Another Soldier Enemy

Long time no update. I had a lot to do…but this sunday I took some time to make another soldier:
fon_soldat_h2.jpg
And as always some minor fixes…battles are now running faster.

Wednesday, July 1, 2009

Human Enemies (and going english)

Since this site has nearly as many foreign visitors as german visitors, I have decided to continue this blog in english.
In bad german english of course.^_^

This project is still rolling and I’m working on this game whenever I have time. So here is the latest work I’ve made:
fon_soldat_h1_battler.jpgfon_soldat_h1_char.jpg
This is a human soldier, an enemy which already existed in the old demo. They look different now and don’t match a 100% to each other, but hey…I think it’s ok. :)